Welcome to my blog
Memory Trace
My Master's Thesis done at Autodesk. It is a framework for collecting and visualizing memory usage for custom made allocators.
View on Github >>
Level of Detail on Terrain
All geometry resides on the GPU at all times, no vertices or other model data (except the height map at the moment) are manupulated on the CPU. It uses tessellation and instanced rendering to enable level of detail.
View on Github >>
ClothPhysics
Modeled using a spring mass system. Using transform feedback in order to perform the simulation on the gpu
View on Github >>
Ray Tracer
A raytracer using monte carlo integration. Have support for Oren-Nayar Diffuse
View on Github >>