04 Sep 2017

OpenGL MultiDrawIndirect with per-instance textures

I saw an interesting talk the other day, “High-performance, Low-Overhead Rendering with OpenGL and Vulkan” where Mathias Schott talked about two OpenGL commands called glMultiDrawArraysIndirect and glMultiDrawElementsIndirect. These two commands g...

19 Jul 2017

Start to learn Vulkan - Resources

The other day I started the process of learning Vulkan, a new graphics API by Khronos. It have been brutal. To get a triangle to show on the screen takes around 800-900 lines of code (compare to OpenGL where about 200 lines is enough). So in this ...

07 Jul 2017

Interesting talk from Nordic Game 2017

So I went to Nordic Game Conference this year (2017) and saw this talk in person. I found it super interesting, it shows how you can do something quite dynamic using simple physics. You get to see all the different stages involved in creating a ch...

13 Apr 2017

First Post

First post here. I hope to keep posting and we will see what happens