I saw an interesting talk the other day, “High-performance, Low-Overhead Rendering with OpenGL and Vulkan” where Mathias Schott talked about two OpenGL commands called glMultiDrawArraysIndirect and glMultiDrawElementsIndirect. These two commands g...
The other day I started the process of learning Vulkan, a new graphics API by Khronos.
It have been brutal. To get a triangle to show on the screen takes around 800-900 lines of code (compare to OpenGL where about 200 lines is enough). So in this ...
So I went to Nordic Game Conference this year (2017) and saw this talk in person. I found it super interesting, it shows how you can do something quite dynamic using simple physics. You get to see all the different stages involved in creating a ch...
Siggraph is the world’s largest conference in computer graphics and interactive techniques. Every year there are talks and panels and all that fun stuff that conferences have. What I find fun with Siggraph though is the technical papers, some of t...
First post here. I hope to keep posting and we will see what happens